Initially, I just dreamed of the concept of this syntax ... I was sleeping and had a dream in which I was as if sitting in reality at my computer and working on the structure and panel of a certain synthesizer "Turquoise". He had a turquoise panel and knobs in light blue. Initially, I wanted to make a kind of pad synth or additive analog synthesizer for the rear positions in the mix that would simulate background melodic or spectacular sounds. Something like DSKmusic's (c) PADz (c). But in the end, when I dug up his old structure in my home archive, it turned out that I suddenly wanted to create an FM synthesizer, and the first sound I managed to make from BiruBellRuss was ... an eerie, slurred noise. Later it turned out that this noise was generated by an incorrectly tuned envelope of key operators. Unsuccessfully trying to bring it to mind, I completely deleted it, and instead of it put 4 meters of peaks.
In the course of further development, everything went as it was on the thumb: all the work on this SoftSynth emulator did not take even 3 days. I threw away from each FM operator MIDItoCV modules from the standard SynthEdit set, so that there would be no conflict when debugging and saving as a VSTi, but before that I connected all the wires to all devices in the input jacks of the container, so that after connecting Gate, Pitch and Velocity to the main and the main MIDI to CV module. Then I adjusted the interface for each operator, changed the position of the handles, renamed them and added volt meters and frequency analyzers. Then I added high-pass and low-pass SV-filters to add more realism to the sound of FM-operators due to resonant effects, as well as a couple of joysticks - for the tone of the operators and cutoff filters. (Please note: the joysticks here do not return to the central position if you release them with the mouse, but remain in the position in which you left them. This allows you to create just crazy FM bells, take my word for it)
As a result, in general, the FM synth was pleasant in sounding, although I, of course, do not believe that, having worked on this instrument, I supposedly created something insanely brilliant. I just needed ... however, now that the synthesizer for the back sounds eventually turned into a bell emulator, I’m even afraid to imagine what I really needed ... Dreams, after all, you know, the thing is: it’s kind of because it’s always just a hint of an idea, not a ready-made technical solution ... But I decided to leave its primitive name in the header of this synthesizer. I like it, reminds me of the name of a certain female character from some Japanese yuri manga. But, since the word "Biryusa" in my country is the brand of home refrigerators, I had to reduce it and add a few more letters - to increase the uniqueness of the name.
Specifications and main features:
- 4 FM operators from the standard set of "Synth" modules in Synthedit (c).
- 2 SV filters, low-pass (right) and high-pass (left).
- 2 joysticks with no resetting mechanism, for tonality of all 4 operators (left) and frequency cutoff of both filters (right)
- A complete set of MIDI settings from the MIDItoCV module: monaural mode, pre-release mechanism, monophonic note priority and polyphonic mode, along with a portamento effect duration adjuster.
- 2 ADSR envelopes, for the amplitude of all operators (left) and the frequency cutoff of both filters (right)
- Frequency analyzers, peak meters, volt meters.
- A six-octave piano keyboard, with a key-holding button in the upper left.
- Gloomy, metallic, almost symmetrical interface.
- 16 blanks with patches simulating small bells, large bells, melodic percussion (vibraphone, steel percussion, marimba and music box), as well as 4 strange patches with the sounds of mysterious bells (with a very long and slowly fading sound and high resonance cutoff effect - I don’t know to whom such ones may be useful, hmm)
My sincere thanks to Jeff McClintock for the Cinestar SynthEdit 1.1850 Unicode VSTi programming environment. (Copyright 2000-2009 Jeff McClintock, https://www.synthedit.com/)
Free Download:BiruBeLLRuSS VSTi (in Windows x86 DLL file)
Normal working in Windows XP, Windows 7, Windows 8 & Windows 10 Pro x64
Attention!
- Work with this synthesizer at a low volume on your computer !!! (for example, at volume level 10, if you are using Windows 8-10 (c)) It does not have its own volume control, so initially it sounds very loud !!! If the sound of this emulator sounds loud to you, try lowering the Velocity Amnt levels of each FM operator.
- This emulator requires large computational resources (a common misfortune of all synthesizers made in SynthEdit (c)), since it consumes up to 30-40% of CPU time in intensive games, so use it on powerful computers with eight-core processors or use freeze or bounce technologies in your DAW!!!
- For all that, do not try to compare this emulator with Yamaha DX (c)!!! This is not a Yamaha DX (c) emulator !!! I forbid you to call it "Yamaha DX (c)", because my emulator and the same emulators from Arturia (c) or Native Instruments (c) show numerous differences ... Do not do this, understand ???
- During its launch in host or sequencer, this synthesizer extracts files with the extension * .SEP and * .SEM. These files are NOT malware, but are separate synthesizer modules. They DO NOT harm your system. Scanned ESET Smart Security 13 (c), no malware found.
If you are satisfied with this work and want to reward its author for the work done, then you can donate any amount of money to pay for its further development. If it does not bother you, transfer USD, RUB, BTC or ETH to the purses indicated below:
PayPal:
paypal.me/ovchiandrey
QiwiWallet:
qiwi.com/n/OVCHIANDREY
BitCoin:
17fUsW8jEuXQTAFLxH1FvRUhTg3NomYUKi
Ethereum:
0x6bfF375A5422c249fbf832303BE7690a20500Ecc